If an Armature object is selected, the animation will be added to it. If you have created an animation with a different frame rate, it may not turn out exactly the same as it looks in Blender. Havok expects animations to be sampled at 30 fps. This applies to both skeletons and animations. The converter can only read 32 bit HKX files (original Skyrim), but it can write either 32 or 64 bit files (Skyrim SE). The skeleton is required to make sure the bones are read or written in the right order. Place this program anywhere on your computer and enter its location in the Addon preferences in Blender.īoth importing and exporting requires a Havok skeleton file, since Havok animation files only contain an anonymous list of bones. The addon depends on an external program to pack and unpack the compressed Havok animations. This is a complete solution for importing and exporting Skyrim animations to and from Blender. A Blender addon to import/export Skyrim animations (HKX files) About
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |